About us

The entire Outfox Games team standing in front of the mansion where Cthulhu pops up in the background.

Outfox Games is an indie studio committed to building innovative quality entertainment that inspire the playfulness and cleverness in people worldwide.

Founded by a skulk of friends in NYU Game Center, we aim to create games we love, and hopefully achieve world domination one day so that we can live like monarchs.

But all my boss talks about all day is stuff like inspiring playful nature, I don’t think it’s nearly as cool as world domination. Is it just me?

PARTY CRASHERS WELCOMED.

Stay Playful. Stay Creative. Stay Fun.

  • Playful: Inspire experiences that bring out your playful nature. Applies to our games, design process, work culture, how we treat our players.

  • Creative: We are all artists at heart. Our games have to be creatively detailed, with some little twists to add just enough flavor to be the perfect OUTFOX!

  • Fun: Our games must be fun to play. We welcome you to break our games as much as you want, do whatever you want to do. As long as it brings you fun. That’s our goal.

Meet the Team

  • Mike Zhang

    Founder & Creative Director

    Quirky bite-sized games aficionado, usually wandering lost in a book or nature.

  • Evets Hu

    Audio & Producer

    Please buy me boba. Matcha is preferred.

  • Peter Seo

    UI Artist & Graphic Designer

    Donly Dev, frog enthusiast, and S+ tier graphic designer.

  • John Eblahan

    Artist & Level Designer

    Likes to put his drawings in games, design levels, and a fan of F1 racing.

  • Allison Chen

    Marketing Manager & Artist

    Often found drawing or crocheting while immersed in an audiobook. Custom mech keeb enthusiast. Loves all things green.

  • Masaya Heywood

    Business Outreach Manager

    The unholy fusion of a businessman and programmer, lifelong gamer, and thinks werewolves and history is super cool.

  • Hilary Chan

    Technical Artist

    Wants to go to OKUNOSHIMA one day.

  • Jade Wang

    Technical Designer

    Game dev wizard, often found munching pastries and drinking matcha.

  • Steven Yang

    Technical Designer

    A boiling seed grasping for soil, maybe likes games too?

Message the Foxes

Have a suggestion for one of our games? An idea for a cool mechanic? Or perhaps you just want to complain about the monsters being too under-powered?

Feel free to reach out to us! We look at every message, and a fox might even get back to you!

A walkie-talkie used by the humans in Ritual Night.